The Elder Scrolls IV: Oblivion

Publisher: 2K Games

We used the latest addition to the impressive Elder Scrolls series of titles, Elder Scrolls IV: Oblivion with the 1.2 patch applied. It uses the Gamebyro engine and features DirectX 9.0 shaders, the Havok physics engine and Bethesda use SpeedTree for rendering the trees.

The world is made up of trees, stunning landscapes, lush grass and features High Dynamic Range (HDR) lighting and soft shadowing. If you want to learn more about The Elder Scrolls IV: Oblivion, we recommend giving our graphics and gameplay review a read.

The graphics options are hugely comprehensive, with four screens of options available for you to tweak to your heart's content. There is also the configuration file too, but we've kept things as simple as possible by leaving that in its out of the box state. For our testing, we used a two minute section walking through a wooded area, down into a valley. This test scenario features lots of vegetation and trees, and is one of the most intense sections we've found in the game -- especially when anti-aliasing is enabled at the same time as HDR.

HIS Radeon HD 3850 IceQ 3 TurboX 512MB The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion

1280x1024 0xAA 16xAF, High Detail, 50% Grass, no Self/Grass Shadows, Large Textures

  • Nvidia GeForce 8800 GT 512MB
  • Zotac GeForce 9600 GT 512MB AMP! Edition
  • ATI Radeon HD 3870 512MB
  • Nvidia GeForce 8800 GS 384MB
  • Nvidia GeForce 9600 GT 512MB
  • HIS Radeon HD 3850 IceQ 3 TurboX 512MB
  • PowerColor Radeon HD 3850 Xtreme PCS 512MB
  • ATI Radeon HD 3850 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • ATI Radeon X1950 Pro 256MB
    • 69.2
    • 48.0
    • 63.4
    • 44.0
    • 57.4
    • 34.0
    • 57.0
    • 40.0
    • 56.7
    • 40.0
    • 56.1
    • 31.0
    • 53.2
    • 30.0
    • 50.4
    • 28.0
    • 31.5
    • 22.0
    • 26.8
    • 17.0
0
10
20
30
40
50
60
70
Frames Per Second
  • Average
  • Minimum

The Elder Scrolls IV: Oblivion

1280x1024 2xAA 16xAF, High Detail, 50% Grass, no Self/Grass Shadows, Large Textures

  • Nvidia GeForce 8800 GT 512MB
  • Zotac GeForce 9600 GT 512MB AMP! Edition
  • Nvidia GeForce 9600 GT 512MB
  • ATI Radeon HD 3870 512MB
  • HIS Radeon HD 3850 IceQ 3 TurboX 512MB
  • PowerColor Radeon HD 3850 Xtreme PCS 512MB
  • Nvidia GeForce 8800 GS 384MB
  • ATI Radeon HD 3850 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • ATI Radeon X1950 Pro 256MB
    • 59.3
    • 41.0
    • 57.3
    • 41.0
    • 51.7
    • 36.0
    • 50.4
    • 27.0
    • 49.5
    • 27.0
    • 48.6
    • 27.0
    • 45.6
    • 32.0
    • 43.6
    • 22.0
    • 28.7
    • 19.0
    • 23.8
    • 16.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

The Elder Scrolls IV: Oblivion

1680x1050 0xAA 16xAF, High Detail, 50% Grass, no Self/Grass Shadows, Large Textures

  • Nvidia GeForce 8800 GT 512MB
  • Zotac GeForce 9600 GT 512MB AMP! Edition
  • ATI Radeon HD 3870 512MB
  • Nvidia GeForce 9600 GT 512MB
  • Nvidia GeForce 8800 GS 384MB
  • HIS Radeon HD 3850 IceQ 3 TurboX 512MB
  • PowerColor Radeon HD 3850 Xtreme PCS 512MB
  • ATI Radeon HD 3850 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • ATI Radeon X1950 Pro 256MB
    • 57.3
    • 40.0
    • 50.3
    • 35.0
    • 45.7
    • 27.0
    • 45.2
    • 32.0
    • 44.8
    • 31.0
    • 43.6
    • 24.0
    • 43.1
    • 24.0
    • 39.6
    • 22.0
    • 24.6
    • 16.0
    • 21.5
    • 14.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

The Elder Scrolls IV: Oblivion

1680x1050 2xAA 16xAF, High Detail, 50% Grass, no Self/Grass Shadows, Large Textures

  • Nvidia GeForce 8800 GT 512MB
  • Zotac GeForce 9600 GT 512MB AMP! Edition
  • Nvidia GeForce 9600 GT 512MB
  • ATI Radeon HD 3870 512MB
  • HIS Radeon HD 3850 IceQ 3 TurboX 512MB
  • PowerColor Radeon HD 3850 Xtreme PCS 512MB
  • Nvidia GeForce 8800 GS 384MB
  • ATI Radeon HD 3850 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • ATI Radeon X1950 Pro 256MB
    • 46.0
    • 32.0
    • 44.4
    • 31.0
    • 40.3
    • 28.0
    • 40.1
    • 23.0
    • 38.9
    • 24.0
    • 37.7
    • 23.0
    • 36.0
    • 25.0
    • 34.8
    • 20.0
    • 22.1
    • 15.0
    • 19.3
    • 13.0
0
10
20
30
40
50
Frames Per Second
  • Average
  • Minimum

Oblivion tells a different story to most of the games we’ve tested here, as it’s a scenario where ATI’s lacklustre anti-aliasing performance doesn’t rear its ugly head. When anti-aliasing is enabled, the HIS Radeon HD 3850 IceQ 3 TurboX is faster than Nvidia’s GeForce 8800 GS by around eight percent, but it’s still a few percentage points slower than Nvidia’s GeForce 9600 GT.

The GeForce 8800 GS’s problems are related to either memory bandwidth or framebuffer size though, because the card’s performance jumps back up to the same level as the GeForce 9600 GT when AA is turned off. And while we're mentioning memory bandwidth limitations, it's worth drawing your attention to the GeForce 8800 GT 512MB's behaviour. It's considerably faster than the both the GeForce 9600 GT and the pre-overclocked HIS Radeon HD 3850 512MB when AA is disabled, but the gap is dramatically reduced when AA is turned on.
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